What's is “this” refer to in Phaser 3?

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What's is “this” refer to in Phaser 3?



I'm new to Javascript and want to make simple games with Phaser 3, and I found that Javascript seems to be a little different from other OOP languages like C++ or Java. I checked out the tutorial in the official website and some other tutorial page, most of the code is like:


var config =
...
scene:
preload: preload,
create: create,
update: update


var game = new Phaser.Game(config)

function preload()
this.load.img(...)



My question is what is the ‍"this" in the preload() indicate to? Is it means the "game" we defined before?


"this"


preload()


"game"



And how to check the object's class in console? typeof() only tells "object".


typeof()


"object"





Take a look at w3schools.com/js/js_function_invocation.asp. It explained this concept simple
– bahman parsamanesh
Aug 12 at 9:32


this





Possible duplicate of How does the "this" keyword work?
– mpm
Aug 12 at 11:07




2 Answers
2



The value of this depends on the scope of the function. In this case, and assuming this code is running in the browser, then this is equal to the window object.


this


function


this


window



this should be equal to the value that owns this code.


this



Reading



In the code you have this is a pointer to your game instance which is why you can call Phaser methods to load assets, adjust the camera, etc.


this



In your config you are setting which function is called during the preload step in the game. When Phaser runs it calls your function (which just happens to be named preload too) and sets the scope of this to the game instance.


preload


this






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