SELECT MIN(“ + Game.COLUMN_SCORE + ”) Not Returning Lowest Value When Score Is Under 100

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SELECT MIN(“ + Game.COLUMN_SCORE + ”) Not Returning Lowest Value When Score Is Under 100



For reason I cannot seem to understand, whenever I enter a score that is less than 100 my query does not seem to find the lowest value in the score column. I have gone through my code a dozen times and I cannot seem to find what I did wrong.



Here is my code below:



Series.java


public class Series

public static final String TABLE_NAME = "Series";

public static final String COLUMN_ID = "_id";
public static final String COLUMN_LEAGUE_ID = "league_id";
public static final String COLUMN_BOWLER_ID = "bowler_id";
public static final String COLUMN_NAME = "name";
public static final String COLUMN_SERIES_AVERAGE = "average";
public static final String COLUMN_SERIES_HIGH = "high";
public static final String COLUMN_SERIES_LOW = "low";
public static final String COLUMN_TIMESTAMP = "timestamp";

private int id;
private String league_id;
private String bowler_id;
private String name;
private String average;
private String high;
private String low;
private String timestamp;


// Create table SQL query
public static final String CREATE_TABLE =
"CREATE TABLE IF NOT EXISTS " + TABLE_NAME + "("
+ COLUMN_ID + " INTEGER PRIMARY KEY AUTOINCREMENT,"
+ COLUMN_LEAGUE_ID + " TEXT,"
+ COLUMN_BOWLER_ID + " TEXT,"
+ COLUMN_NAME + " TEXT,"
+ COLUMN_SERIES_AVERAGE + " TEXT,"
+ COLUMN_SERIES_HIGH + " TEXT,"
+ COLUMN_SERIES_LOW + " TEXT,"
+ COLUMN_TIMESTAMP + " DATETIME DEFAULT CURRENT_TIMESTAMP"
+ ")";

public Series()


public Series(int id, String league_id, String bowler_id, String name, String average, String high, String low, String timestamp)
this.id = id;
this.league_id = league_id;
this.bowler_id = bowler_id;
this.name = name;
this.average = average;
this.high = high;
this.low = low;
this.timestamp = timestamp;


public int getId()
return id;


public String getLeagueId() return league_id;

public String getBowlerId() return bowler_id;

public String getName()
return name;


public void setName(String name)
this.name = name;


public String getAverage() return average;

public void setAverage(String average)
this.average = average;


public String getHigh() return high;

public void setHigh(String high)
this.high = high;


public String getLow() return low;

public void setLow(String low)
this.low = low;


public String getTimestamp()
return timestamp;


public void setId(int id)
this.id = id;


public void setLeagueId(String league_id)
this.league_id = league_id;


public void setBowlerId(String bowler_id)
this.bowler_id = bowler_id;


public void setTimestamp(String timestamp)
this.timestamp = timestamp;




Function that returns the lowest value to the Series Table:


//Getting Series Low
public String getSeriesLow(String leagueId, String bowlerId, String seriesId)

SQLiteDatabase database = getWritableDatabase();

Integer seriesLow = 0;
Series series = new Series();

ContentValues valuesSeries = new ContentValues();

Cursor cursorSeries = database.rawQuery("SELECT MIN(" + Game.COLUMN_SCORE + ") FROM " + Game.TABLE_NAME + " WHERE " + Game.COLUMN_LEAGUE_ID + " = '" + leagueId + "'" + " AND " + Game.COLUMN_BOWLER_ID + " = '" + bowlerId + "'" + " AND " + Game.COLUMN_SERIES_ID + " = '" + seriesId + "'", null);

if (cursorSeries.moveToFirst())
do
seriesLow = cursorSeries.getInt(0);
while (cursorSeries.moveToNext());


valuesSeries.put(Series.COLUMN_LEAGUE_ID, leagueId);
valuesSeries.put(Series.COLUMN_BOWLER_ID, bowlerId);
valuesSeries.put(Series.COLUMN_SERIES_LOW, seriesLow);
database.update("Series", valuesSeries, Series.COLUMN_LEAGUE_ID + "='" + leagueId + "'" + " AND " + Series.COLUMN_BOWLER_ID + " = '" + bowlerId + "'" + " AND " + Series.COLUMN_ID + " = '" + seriesId + "'",null);
Log.d("***UPDATING SERIES LOW","Series.COLUMN_SERIES_LOW Updated With = " + seriesLow + "***");

cursorSeries.close();

//Close Database Connection
database.close();
return seriesLow.toString();



Here is were I am using it in the GameActivity:


//Deleting Game From SQWLite & Removing The Item From The List By Its Position
private void deleteGame(int position)
//Deleting Game From The Database
db.deleteGame(gameList.get(position));

//Removing Game From The List
gameList.remove(position);
mAdapter.notifyItemRemoved(position);

seriesAverage = db.getSeriesAverage(savedLeagueId, savedBowlerId, savedSeriesId);
bowlerAverage = db.getBowlerAverage(savedLeagueId, savedBowlerId);
leagueAverage = db.getLeagueAverage(savedLeagueId);
seriesHigh = db.getSeriesHigh(savedLeagueId, savedBowlerId, savedSeriesId);
seriesLow = db.getSeriesLow(savedLeagueId, savedBowlerId, savedSeriesId);

toggleEmptyGames();


//Opens Dialog With Edit - Delete Options
private void showActionsDialog(final int position)
CharSequence colors = new CharSequence"Edit", "Delete";

AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("Choose option");
builder.setItems(colors, new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
if (which == 0)
showGameDialog(true, gameList.get(position), position);
else
deleteGame(position);


);
builder.show();


//Show Alert Dialog With EditText Options to Enter/Edit A Game
//When shouldUpdate=true, It Automatically Displays Old Game & Changes The Button Text to UPDATE
private void showGameDialog(final boolean shouldUpdate, final Game game, final int position)
LayoutInflater layoutInflaterAndroid = LayoutInflater.from(getApplicationContext());
final View view = View.inflate(this, R.layout.dialog_game, null);

AlertDialog.Builder alertDialogBuilderUserInput = new AlertDialog.Builder(GameActivity.this);
alertDialogBuilderUserInput.setView(view);

leagueId.setText(savedLeagueId);
bowlerId.setText(savedBowlerId);
seriesId.setText(savedSeriesId);
final EditText inputScore = view.findViewById(R.id.etScore);

final EditText inputStrikes = view.findViewById(R.id.etStrikes);
final EditText inputSpares = view.findViewById(R.id.etSpares);
final EditText inputSplits = view.findViewById(R.id.etSplits);
final EditText inputSplitConversions = view.findViewById(R.id.etSplitConversions);
final EditText inputOpenFrames = view.findViewById(R.id.etOpenFrames);
TextView dialogTitle = view.findViewById(R.id.dialog_title);
dialogTitle.setText(!shouldUpdate ? "New Game" : "Edit Game");

if (shouldUpdate && game != null)
leagueId.setText(game.getLeagueId());
bowlerId.setText(game.getBowlerId());
seriesId.setText(game.getSeriesId());
inputScore.setText(game.getScore());
inputStrikes.setText(game.getStrikes());
inputSpares.setText(game.getSpares());
inputSplits.setText(game.getSplits());
inputSplitConversions.setText(game.getSplitConversions());
inputOpenFrames.setText(game.getOpenFrames());

alertDialogBuilderUserInput
.setCancelable(false)
.setPositiveButton(shouldUpdate ? "update" : "save", new DialogInterface.OnClickListener()
public void onClick(DialogInterface dialogBox, int id)


)
.setNegativeButton("cancel",
new DialogInterface.OnClickListener()
public void onClick(DialogInterface dialogBox, int id)
dialogBox.cancel();

);

final AlertDialog alertDialog = alertDialogBuilderUserInput.create();
alertDialog.show();

alertDialog.getButton( AlertDialog.BUTTON_POSITIVE).setOnClickListener( new View.OnClickListener()
@Override
public void onClick(View v)
//Show Toast Message When No Text Is Entered
//Validation Being Done Here
Boolean allValid = true;
if (TextUtils.isEmpty(inputScore.getText().toString()))
inputScore.setText( "0" );
//return;

if (TextUtils.isEmpty(inputStrikes.getText().toString()))
inputStrikes.setText( "0" );
//return;

if (TextUtils.isEmpty(inputSpares.getText().toString()))
inputSpares.setText( "0" );
//return;

if (TextUtils.isEmpty(inputSplits.getText().toString()))
inputSplits.setText( "0" );
//return;

if (TextUtils.isEmpty(inputSplitConversions.getText().toString()))
inputSplitConversions.setText( "0" );
//return;

if (TextUtils.isEmpty(inputOpenFrames.getText().toString()))
inputOpenFrames.setText( "0" );
//return;


final int valueScore = Integer.valueOf(inputScore.getText().toString());
final int valueStrikes = Integer.valueOf(inputStrikes.getText().toString());
final int valueSpares = Integer.valueOf(inputSpares.getText().toString());
final int valueSplits = Integer.valueOf(inputSplits.getText().toString());
final int valueSplitConversions = Integer.valueOf(inputSplitConversions.getText().toString());
final int valueOpenFrame = Integer.valueOf(inputOpenFrames.getText().toString());
if (valueScore > 300)
allValid = false;
inputScore.setError("Maximum value allowed is 300");

if (valueStrikes > 12)
allValid = false;
inputStrikes.setError("Maximum value allowed is 12");

if (valueSpares > 10)
allValid = false;
inputSpares.setError("Maximum value allowed is 10");

if (valueSplits > 10)
allValid = false;
inputSplits.setError("Maximum value allowed is 10");

if (valueSplitConversions > 10)
allValid = false;
inputSplitConversions.setError("Maximum value allowed is 10");

if (valueOpenFrame > 10)
allValid = false;
inputOpenFrames.setError("Maximum value allowed is 10");


if (!allValid)
return;


alertDialog.dismiss();

//Check If User Is Updating Game
//Create New Game
if (shouldUpdate && game != null)
//Update Game By It's Id
updateGame(inputScore.getText().toString(), inputStrikes.getText().toString(), inputSpares.getText().toString(), inputSplits.getText().toString(), inputSplitConversions.getText().toString(), inputOpenFrames.getText().toString(), position);
else
createGame(leagueId.getText().toString(), bowlerId.getText().toString(), seriesId.getText().toString(), inputScore.getText().toString(), inputStrikes.getText().toString(), inputSpares.getText().toString(), inputSplits.getText().toString(), inputSplitConversions.getText().toString(), inputOpenFrames.getText().toString());

seriesAverage = db.getSeriesAverage(savedLeagueId, savedBowlerId, savedSeriesId);
bowlerAverage = db.getBowlerAverage(savedLeagueId, savedBowlerId);
leagueAverage = db.getLeagueAverage(savedLeagueId);
seriesHigh = db.getSeriesHigh(savedLeagueId, savedBowlerId, savedSeriesId);
seriesLow = db.getSeriesLow(savedLeagueId, savedBowlerId, savedSeriesId);

);

alertDialog.getButton( AlertDialog.BUTTON_NEGATIVE).setOnClickListener(new View.OnClickListener()
@Override
public void onClick(View v)
alertDialog.dismiss();

);




Any assistance getting this to work would be greatly appreciated. When you look at the screen shots you can see what I am referring too.



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I have also just noticed that if all the values are below 100 it appears correctly, it seems to happen when 1 or more values are over 100 and 1 is under 100.



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sounds almost like the comparison/sort is alphabetical, not numeric. Then '199' is < '99', which makes sense since they are defined TEXT, not integer.
– Jeremy Kahan
Aug 12 at 13:59






Is there away to convert the values from the COLUMN_SCORE to Integer before the query so that it is performing the comparison on numeric, not alphanumeric?
– Robert Vogl
Aug 12 at 15:29





I think SELECT MIN (CAST(COLUMN_SCORE AS int))
– Jeremy Kahan
Aug 12 at 15:45






Or (better) rethink your table and make that field an integer.
– Kling Klang
Aug 12 at 15:58





Any particular reason you want to store a numeric score as text inside your database? That is the root of your problem.
– Richard Le Mesurier
Aug 12 at 15:59









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