Pausing SKView right after laying out nodes

Multi tool use
Multi tool use

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Pausing SKView right after laying out nodes



I have an SKScene (Y) that is being presented by another SKScene (X). I have written the gameplay code inside the didMove(to:) method of (Y), so the game instantly starts after laying out its nodes. However, if I pause the scene within the didMove(to:) method, then it never actually shows up. What is the best practice to follow in case I want to pause my scene right after displaying everything required for gameplay?


didMove(to:)


didMove(to:)









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